More on the sci-fi side, the Charge Lance is an excellent late game gun for raids and mechanoid attacks. It can be used to get some shots in centipedes from a distance, harassing siege camps and taking out turrets in bandit outposts. It has a lot of stopping power and damage, great to engage enemies before they can even get near you. This great support weapon is awesome to have at medium to long distances. Its accuracy is very low as expected, so not the best one for taking out single targets. You should keep this one for large groups of enemies or bigger targets, like centipedes or thrumbos. It has the higher raw damage out of all guns and has the potential of taking out several enemies in just one burst. They might not be the best for certain situations, but will generally work.įor all the heavy weapons guys and gals out there, this is a very good late-game gun for dealing with large groups of enemies. It might be that not all of them are exactly what you think, so I decided to list my top 5 best weapons in Rimworld, with one rule: no single-use weapons, or this would be a orbital laser parade. In order to do that, you need to know your weapons. While they will send frail attackers with clubs you will equip your most capable to do what they do best, and ward off these attacks with no issue.Īt least most of the time.
The right tool for the job is the one distinguishing thing between you and those pesky raiders.