The above 'reflection' setting affects how lights are reflected off the ground (usually when it's wet). Y=0.05 //reflection correction: 0=painted on ground, 0.05=at depth 0.4 is less depth, -0.2 will pop out the screen etc You change this by editing the d3dx.ini file as follows, setting the 'x' value. ***If you are using 3D surround, in Nvidia Control Panel you need to disable surround and select 'maximize 3D performance' just using one monitor.īecause of the above mentioned eyeball problem, by default the HUD is not pushed in. You may need to do this after cut-scenes as well.Ĩ. This is fixed by alt-tabbing out and back in. Some objects have red or blue lighting, and it can occur on some systems that one eye is red and one is blue. Some specular lights on cars and other surfaces are a bit off.ħ. On some systems, the Lighting option must be set to *high*, since low does not render correctly.Ħ. Exit the tattoo selection then turn 3D back on. This is fixed by going to a tattoo parlour, setting the game to 2D (ctrl-T), and picking a few options until the eyeballs and tattoos are drawn correctly. On some systems, if the HUD is pushed into depth the Presidents eyeballs and all tattoos are rendered incorrectly, even if you toggle to 2D mode. ***The fix only seems to work for SLI at the moment.Ĥ.
You need to change profile (using Nvidia inspector) to Saints Row 2.ģ. 3DMigoto DX11 3D Vision Fix by mike_ar69 and bo3bĢ.